Apathy Drive

This will be a game some day. For now it's an over-engineered room description displayer. If you'd like to walk around the world reading descriptions of rooms go ahead and sign up by clicking 'Play' up above. You should be alright if you're using an up to date version of a modern browser like Chrome, Safari, or Firefox. Use Internet Explorer at your peril.

Obvious influences: MajorMud, DarkeMud

What's new:

  • 12-3-2013 - fixed poison / cure poison
  • 11-17-2013 - removed auto-combat, combat is now manual (e.g. 'a monster' will swing your weapon at a monster rather then engage auto-attacks). made weapon attacks work the same way as spells internally, this will allow for a greater variety of weapon attacks, spells are now learned automatically as you level up, reading a scroll will now cast the spell directly (e.g. 'read scroll at rat')
  • 8-19-2013 - added a map that updates as you move around. very rough work in progress
  • 8-11-2013 - chests can now be opened
  • 8-6-2013 - added a command buffer so you can enter new commands while current ones are still executing (e.g. during the movement delay)
  • 8-5-2013 - autoattacks and mystic attacks can now critically hit
  • 8-4-2013 - Boss monsters will now respect their regen times. Added a boss status page showing when bosses will respawn. Any boss not displayed is alive.
  • 8-4-2013 - Added a cooldown bar next to the action bar. Some actions like bash and jumpkick will fire immediately when used but trigger a cooldown displayed via the cooldown bar, other abilities like movement and lockpicking take time to perform and will be represented by the action bar
  • 8-4-2013 - The exp buffer (magenta bar) now has no cap. Additionally as your buffer grows your character will gain stat bonuses. As your buffer diminishes you will lose them.
  • 8-3-2013 - Added punch / kick / jumpkick commands and mystic powers
  • 8-3-2013 - added an action timer bar under the health bar which is similar to the spell casting timer bar under the mana bar. Actions that take time to perform will trigger the action bar. Moving from one room to another now takes time (1 second times your encumbrance %). The 'bash' command can now be used to perform a slow, powerful attack.
  • 8-1-2013 - all exit types are now implemented, doors, traps etc, also made it so instead of crashing when the game encounters an error it will keep running and send me an email about the error
  • 7-17-2013 - damage over time spells such as burning aura and heal over time spells such as regeneration work now, spells that cast when a monster dies now work
  • 7-15-2013 - touch gem etc now works in the high druid room
  • 7-14-2013 - overhauled internals of the spell system, should make it easier to implement the rest of the missing pieces
  • 6-23-2013 - implemented 'top' and 'wealth' commands. 'top' will show the top 10 characters in the realm, if you specify a number (e.g. 'top 25') it will display that many characters. 'wealth' displays how much money your character is carrying
  • 6-16-2013 - played with exp tables, buffed backstab damage, smoothed out hp regen/mp regen/exp drain, nefred the crap out of damage from the random combat messages which should make damage less spikey, you can see your hp/mp regen rates by hovering over each bar with your mouse
  • 6-6-2013 - implemented scriptable room commands in the engine. an example usages is: in the graveyard over the bridge on the northeast side of town there is a gravedigger, if you kill him and take his shovel you can 'dig grave' in rooms with a gravestone, you may find weapons or armor that you can use or sell at any shop
  • 5-30-2013 - Added stealth and perception skills as well as the sneak and backstab commands
  • 5-11-2013 - weapons and armor may now only be used by the appropriate classes
  • 5-10-2013 - monsters may now drop items when they die, implemented more exit types (hidden exits that can be found by searching or activated via a switch in another room, exits that are passable or not depending on your class)
  • 4-29-2013 - skills can be trained in addition to stats at trainers, made it more obvious that one should type 'list' at shops and trainers
  • 4-28-2013 - magic using monsters can now cast attack spells
  • 4-16-2013 - started work on special exits, 'borrow skiff' to leave the newbie town etc
  • 3-27-2013 - room attack spells work now, players will automatically defend themselves when attacked, greatly increased the size of the exp buffer
  • 3-24-2013 - implemented more spells, made some updates to the way monsters spawn, improved performance of the 'protection' command
  • 3-19-2013 - smite spell now works correctly, implemented death penalties: when you die you are moved to a healer, 10% of the cash you had on you will have dropped to the ground in the room in which you died and you lose 10% of the experience you've earned toward your progress to the next level. Most items (weapon, armor etc) will stay on you when you die
  • 3-17-2013 - Hey casters... you can read scrolls and cast spells now. Some of them anyway. Also room light is in, so some rooms will be too dark if you don't have night vision or a light source. Even if you can see but the room is 'dimly lit', 'barely visible' etc that will affect your ability to land blows, dodge, and parry, so more light is better. Also, I deleted all your characters again, so there's that.
  • 2-26-2013 - Added an exp buffer represented by a magenta bar in the UI. This will make it easier to fine-tune leveling speed, as well as allow players to take breaks from killing monsters without missing out on potential experience. Boss kills bypass the buffer.
  • 2-25-2013 - You can now 'greet' npcs and monsters as well as 'ask' them questions.
  • 2-21-2013 - players can no longer attempt to kill certain npcs (shopkeepers etc)
  • 2-20-2013 - lots of back-end changes, simplified some features, monsters and players no longer leave corpses, when you die you appear at a healer with full health but without your equipment, if you return to the room you died in you can retrieve your stuff
  • 11-4-2012 - critical hit messages can now cause damage over time, stun, or temporarily affect the skills of their targets
  • 11-2-2012 - Can now sell any item at any shop, you'll receive more money if you sell items at a shop that stocks the item you're selling though.
  • 10-31-2012 - Darke style combat messages can now appear during combat. These can have a variety of effects, currently only the 'damage' effect is implemented. Upcoming effects include damage over time, stuns, affecting stats and skills, and custom effects.
  • 10-22-2012 - parry / dodge / weapon skills are now used in combat. experimenting with hitpoints, doubled them for players and monsters
  • 10-19-2012 - added 'rest' command, use it to heal fast when you're not fighting. Evil monsters (with magenta colored names) will attack you on sight now
  • 10-18-2012 - 'attack' and the various armour skills now affect how much damage is done and received by both players and monsters. added CP and Devs to the output of the 'score' command
  • 10-14-2012 - can now 'get all' or 'get all from corpse' to get everything in the room or from a corpse. monsters now have stats / skills / races / classes just like players and internally play by the same rules players do. they can also wear armor and wield weapons. kobold thieves now wield shortswords and are garbed in mismatched armour
  • 10-13-2012 - added the 'say' command so you can talk to players in the same room as you, added 'hist' command which lets you see a history of chat messages by typing 'hist chat'
  • 10-12-2012 - Overhauled the way commands work internally.
  • 10-11-2012 - Added the 'st' / 'status' / 'score' command. Armour now actually provides protection, you're advised to wear some.
  • 10-10-2012 - Players can level up and increase skills and stats at trainers, more info on the forums. Also monsters now grant experience when they die.
  • 9-13-2012 - Players can now be killed, if you die you become a ghost, if you decide the afterlife isn't for you go to the healer in newhaven or silvermere, they'll resurrect you. Monsters and players now leave corpses when they die, corpses will decay over time, look at monster corpses to see if they have any money, to retrieve it 'get (optional amount) (currency name) from corpse'. if you get a message while trying to interact with something about ambiguity, e.g. while tying 'a rat' while there is a 'nasty giant rat' and a 'fat giant rat' in the room, you can type 'a rat (number)' to attack the one you want
  • 8-26-2012 - monsters can be killed now. lairs now regen. newhaven arena regen now works. whatever. no big deal.
  • 8-24-2012 - attacks now do damage. monster health bars are now displayed
  • 8-22-2012 - Added a health bar above the scroll screen. Also added basic health regen. Since you can't really get hurt at this point in time the only way to see that in action is to 'train stats' and pump Health to increase your total hitpoints
  • 8-21-2012 - Players no longer just slap in combat if they're wielding a weapon.
  • 8-20-2012 - shops now only stock a specific number of each item, these regenerate over time
  • 8-18-2012 - items may now be equipped / worn / wielded / removed / dropped and sold to shops
  • 8-16-2012 - currency has been implemented and items in shops now cost money
  • 8-16-2012 - encumbrance is now displayed when looking at your 'inventory'
  • 8-16-2012 - encumbrance's authoritah is now respected by 'get' and 'buy'
  • 8-12-2012 - you may now 'get' and 'drop' items, you can also now 'buy' items from shops either via the 'buy' command or by clicking on the item. currency isn't implemented yet so for now everything is free, items will be deleted when currency is added. Also added links above to this page, character select, and the (newly created) forums
  • 8-10-2012 - type 'list' while in a shop to view its inventory, hover over items for a description
  • 8-5-2012 - type 'train stats' to increase your stats, useable anywhere, not just at a trainer
  • 7-25-2012 - Added newbie instructions to the newbie manual on the ground in Newhaven when it is 'look'ed at. It's filled with inaccuracies and not-quite-yet-accuracies, but newbies like that sort of thing, right?
  • 7-24-2012 - Added various npcs and items to rooms, items can be 'look'ed at
  • 7-21-2012 - Added some wiggle to combat timing, fixed a bug in monster attack selection
  • 7-13-2012 - You may now attack monsters via 'attack' or 'a' for short. At present combat is decidedly unlethal. Type 'break' or leave the room if you wish to discontinue a fight.
  • 7-12-2012 - monsters now have adjectives. At least the fat ones. And the short ones. And the fierce ones. You get the idea.
  • Can now see monsters and other players. 'look' works on monsters but not players yet.
  • Look at your current room, and adjacent rooms, with 'look' ('l' for short).
  • List online players by typing 'who'
  • Move from room to room by typing directions such as 'east', 'west' as an alternative to clicking.
  • Chat with other players by typing 'gossip' or 'gos' followed by your message.